The art of animation

The art of animation

Whether it's hand-drawn or 3D, it's all about bringing characters to life

Thanks to mum and dad, I grew up in the world of Disney's greatest cartoons. I was hooked on animation since I was small. Yet I did not fancy becoming an animator until I was 14, when I was attracted by a 3D animation competition.

I learned animation by observing animated movies. I read all kinds of books, from the technique of traditional animation to the history of "stop-motion". I finally realised that animation does not simply mean "moving" objects, but rather, it is an art of "making alive". My former artworks did not carry any "spirit". They are not "living". I have improved my way of animating, which brought me a few good results in competitions.

I tried to observe interesting movements around me, like how different people walk, how my cat plays with its toys. Then I imagined how their bones, muscles and joints interact to produce such different movements and drew them in my spare time.

Animations developed from hand-drawn to computer graphic, from 2D to 3D. We hardly see hand-drawn animations in cinemas nowadays. Yet I learned 3D animation at the beginning, then 2D computer animation and now the hand-drawn ones. I was impressed by the animating technique used by Disney's "Nine Old Men", the team which drew animation frame by frame on a pile of papers. Their characters were remarkably vivid and lively.

One of my artworks, Graffiti, is about light pollution in Hong Kong. Another artwork, Same Faces, is a flash animation.

For more artworks, visit my Youtube channel:



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