Video games may rule the roost, but board games still have a place in many gamers’ hearts. Eurogames are a kind of table-top board game that originated in Germany. Though there are many different themes and genres, Eurogames focus less on luck and more on strategy. Here are some to get you started ...
The Resistance (No of players: 5-10)
Designer: Don Eskridge
In The Resistance, you play as a Resistance Operative or an Imperial Spy, and must make missions either succeed or fail using analytical skills and deception. If you can gather a group of friends large enough for this short game, good times (and arguments) are guaranteed.
Dixit series (No of players: 3-6)
Designer: Jean-Louis Roubira
In Dixit, each player receives cards showing dreamlike images, and must try to describe them in one sentence. Others then select from their own cards the one that best matches the storyteller’s sentence. Everyone (except the storyteller) then guesses which the original card was.
Pandemic (No of players: 2-4)
Designer: Matt Leacock
In a world where four viruses rule, you have to find a cure to all of them in Pandemic. Time is ticking though: if too many outbreaks occur, you lose; if the virus spreads too quickly, you also lose. For first-timers, that might be too much to handle, but hopefully your powers and co-operation skills will save the day.
Dead of a Winter: A Crossroads Game
Designer: Jonathan Gilmour
In the aftermath of a zombie apocalypse, your team must solve crises, search for resources, avoid zombies, and most importantly, keep up morale. In this already chaotic world, you have to accomplish your goal, even if this means betraying others in secret. Less confident English speakers may find it extra challenging, as there is a lot of complex information to deal with.
Codenames (No of players: 2-8)
Designer: Vlaada Chvátil
Twenty-five agents, two teams, one goal. In Codenames, each team’s spymaster tries to tell the teammates to contact the right agents, communicating with only a one-word clue. Try to avoid other team’s agents, and most importantly, the assassin. Sadly, this game is only playable in English and relies a lot on language ability.
Dominion (No of players: 2-4)
Designer: Donald X Vaccarino
As a monarch, your goal in Dominion is to build up your empire. By buying the right cards, players strengthen their empire or ruin it. The players’ turns are short at first, but become longer and more confusing towards the end.
Stone Age (No of players: 2-4)
Designer: Bernd Brunnhofer
Stone Age is not only about killing mammoths and collecting berries, but also acquiring resources, upgrading tools and producing pottery. It is a rather classic worker placement game which incorporates elements of set collection, potentially complicated for new gamers. You do need to be smarter than a caveman to play well.
Power Grid (No of players: 2-6)
Designer: Friedemann Friese
Players in Power Grid each represent a power plant company trying to supply electricity to the most cities. Players buy new plants and raw materials to expand their network. However, your moves can also cause others to benefit. It’s easy to lose track of the game, so you may end up playing for longer than anticipated.
Splendor (No. of players: 2-4)
Designer: Marc André
In Splendor, you are a Renaissance merchant trying to gain prestige points, or even a visit from the nobles. By collecting gems and building cards, you gain prestige points and gem bonuses. In the meantime, you need to watch out for other players and stop them from getting what they want.